Sunday, 24 February 2013


Well I have to say I was blown away by the amount of interest shown... so for Tims benefit:
This 'weeks' spoilered mechanic:



Right, this guy is one of the studio's favourites as he sums up the fluff and has a nice mechanic to boot.


The red contingent of whatever it is we are calling this set is goblins in 'safe' underwater vessels. We did look at the possibility of ressurecting contraptions but we decided that was too big of a fish for us to deal with. Get it, a fish joke in an underwater set... isn't that ama.. (Ed. shut up)..


Technically the 'ship' creature type has been retired but we thought it better than 'submarine'...



anyway, as you can see - the red mechanic is crew, it represents how well operated the ship is etc, but it. But the fun bit is when it dies you have a ton of goblins without breathing equipment swimming around before inevitably drowning..


Obviously this little gem is a small rescue craft that can recover your fallen and drowning minions.


The exciting thing is what a simple refluff and change of colour does...



Thrive

a bit of shameless stealing of idea's (Ed. we call it reprinting Ben..) and voila a red thrive could be a


Right I know you'd love to listen to more of my thinly vailed opinions but i've got things to do, so until next time folks!

Love Ben

Friday, 8 February 2013

Week one, PREVIEW


Greetings fellow geeks,

This is Ben here, happy to announce the start of our new entirely custom magic 

the gathering set!!!

It will be ready for play in Easter and Will and I are very excited to test our 


warped imaginations in the greatest form of drafting known to man (everyone 


knows women don't play magic) the holy cube!


Right, onto the fun stuff cos we all know you people just skip down to the 


picture!


Our new custom set is set in a new underwater world! That's right folks, the 


entire lot is underwater!!!


Today, I'm going to be previewing one of our new mechanics and hopefully the 


card will demonstrate a lot more as well.


On to the card:





Lurking Octopus, a creature you could take home to meet your mum.

First Glance: 2/2 for 2 in blue, hardly a bad start. Flash is a nice ability to have 

especially with the high blue colour commitment.

But, cloudform.. what the hell is that?

Will: It's our new mechanic...

Oh right, well like any good mechanic there's a story behind it. Unlike any 

good story it starts with the words:

"We could use phasing"

You see, we really wanted to like phasing creatures, they just weren't that 

good... It's a nice idea, but it doesn't get around the fact that when you paid 

mana for something you wanted it to be there until it bit a doomblade...

So we thought, what about a phasing where it did something... Now this may 

be somewhat besides the point, but only when you are comparing it to phasing 

creatures that were powerful except for the phasing drawback.

So the goal was to give players choice, and therefore have fun, but make 

either choice a decent choice. Now look at our friend, each turn you have to 

decide, do I want him a creature to send into the red zone for 2, do I want him 

to be an enchantment in there turn to stop an attack. Hell, you might need him 

to be a creature to block that Leveller who just happens to be threatening your 

pitiful life score and spraying ink its face really isn't going to save you and you 

need to throw the damn fish into the way to save its master. You can even use 

it on the offence to save your creatures, it means your enchantment moded 

octopus friend can save any other creatures on the attack from trade blocks.

I have to say, I am enthusiastic about the fluff/story implications, obviously 

the squids and octopi spray ink to create their cloud effect, but we also have 

water elementals joining the ranks of the blue legion!
Feel free to email any questions in or post below, until next time folks!

Ben